Bergmann, Oberle, Probst, Schön Gbr.
Based in Ludwigsburg, Germany
PC, others tbd
Press / Business contact:
“A Juggler’s Tale” is an atmospheric 3D sidescroller set in a medieval puppet theater play.
The string puppet Abby flees from her captors into freedom and adventure: a world of beauty and wonder - but also danger! She finds herself in a war-torn, medieval fairytale, surrounded by ravaged, starving citizens and hunted by the relentless cut-throat, Tonda. Who can she trust? Can she avoid the traps and betrayal? Despite dangling from her threads, Abby learns that she can still influence her destiny - if only by winning over the audience.
Help Abby navigate a traumatized, yet hauntingly beautiful world. Lead her forward through riddles and around traps, evade her pursuers and find - perhaps - freedom!
The storyteller and puppeteer Jack shows his audience the theater play of Abby, an imprisoned circus artiste. She escapes the circus and gets to explore a fairytale world, but after a brief moment of freedom finds herself dragged into the dangers this world has to offer: She crosses raging rivers, bandit camps and traps, always accompanied by the lyrical rhymes of Jack's story.
He talks about Abby’s fears and helps her in difficult situations - while holding the strings of his puppet firmly in his ever-helpful hands.
A Juggler’s Tale offers fascinating riddles and intense story moments all around the mystical puppet theatre setting. The strings are not only a visual representation of the strong connection between storyteller and puppet, they are also our main game mechanic, creating lots of unique puzzle moments.
While still in development, "A Juggler's Tale" won the BEST NEWCOMER Award at the German Videogame Award 2019.
We want to link modern digital gaming culture with traditional, established theatre and poetry culture. Germany, our home country, can look back on centuries of fairy tales, poetry and drama. We grew up between these tales, legends and worlds - and combining these narratives with our love for story-driven games was our motivation to develop "A Juggler’s Tale".
Therefore, our game is for everyone who wants to dive into a wonderful story - regardless of age, gender or gaming experience.
- for fans of Little Nightmares, INSIDE or LIMBO
- a short but compelling story with a surprising turn (around 2 hours of gameplay)
- beautiful artstyle and an atmospheric soundtrack
- a unique game setting all around string puppets
"The sun's warming beams have long since given way
to clammy slivers of the moon's monochrome rays.
The ground recedes into shadows so black
you can be sure they'll never let you back.
And the stars? Well, they're there... and create a magical mood!
But alas, I suspect Abby's fate leaves them wholly unmoved."
"Oh my! The world- my world! - shows itself from its best side!
The fields, the flowers, the horizon... cast in beautiful light!
The voices pursuing her... they slowly subdue
to wind stroking grass, cricket orchestras... sounds all so new!
The evening sky in streaks of dusk, mirroring your soul,
for the kinship of nature and wild things is devoid of control."
GIFs / WEBMs
There is also alpha video material available for A Juggler's Tale. If you want access, please do contact us!
Logo & Icon
Awards & Selections
- Winner of German Computer Games Award 2019 in the category "Newcomer Prototype" - Berlin, Germany, 12 March 2019
- Official Selection Fantoche 2019 - Baden, Switzerland, 3 September 2019
- Official Selection AventureX 2019 - London, United Kingdom, 2 November 2019
We are team of young creatives working on projects with a strong focus on narration and atmosphere.
We got to know each other during our studies at the internationally renowned university "Filmakademie Baden-Württemberg". After contributing on several bigger game projects and releasing mobile games on our own, "A Juggler's Tale" is our first PC title, which while being in development already won the german videogame award 2019 in the category "Best Newcomer Prototype". Our animated short "BENU" was selected for over 30 film festivals around the world and won several awards.
Game Design, Gameplay Programming, Level Art
Game Design, 3D Art, Storytelling
Game Design, Programming, Shading
Sound Design & Music
Manuel Oswald (Additional Storytelling), David Steffen (Voice), David Maas (English Author), Thomas Conrad (Concept Art), Beate Höller (Concept Art), Lukas von Berg (Animation), Laura Schiereck (Additional Storytelling), Milena Mayer (Motion Design), Ronja Wittke (Art & Animation), Elias Kremer (Additional Shading & Lighting), Lucas Bruchhage (Simulation)